give charsi her hammer (cant disenchant it ).Mf above that number has big diminishing returns. Get yourself a melee merc to distract enimies which have been attacking youĪs a general rule, killspeed is always preferable to mf. MO vit on items which have excess MO space.Did you rerun ubers for high or perfect roll charms?.Did you spend all your base attribute points in vit after reaching ur dex bp?.If you answered yes to all, you simply need better gear. Did you rerun ubers for high or perfect roll charms? ← Most people omit this they shouldn't.Did you gather all uber charms up to your level?.Did you spend all your base attribute points in dex till bp you selected?.Did you MO all your item slots up to your level?.Always rerun ubers for high or perfect charm rolls.Stick with low requirement bases and maximize dex. Limit attribute points spent into str.Check this guide for merc guide (may be a bit outdated) However mid-late game, Necrolyte merc feels good as a debuffer during farming. A2 shapeshifter is good tank and bloodlust buffer early on. Mercenaries: I personally prefer using melee mercenary for this build as our spells are ranged.Pick up Bloodstone/Onyx/Amber/Turquoise gems in the early game for armor sockets, resists are very important.Pickup all uniques you find to disenchant.If you plan to play SSF, be aware that Multiplayer has a lower chance to roll Uniques.(18 to 20)% to Enemy Elemental Resistances (16 to 18)% to Enemy Elemental Resistances (11 to 13)% to Enemy Elemental Resistances (6 to 8)% to Enemy Elemental Resistances +(26 to 30)% to Physical/Magic Spell Damage +(21 to 25)% to Physical/Magic Spell Damageġ0% Chance to cast level 45 Wrath on Melee Attack +(16 to 20)% to Physical/Magic Spell DamageĨ% Chance to cast level 32 Wrath on Melee Attack +(11 to 15)% to Physical/Magic Spell DamageĦ% Chance to cast level 18 Wrath on Melee Attack +(18 to 20)% to Physical/Magic Spell DamageĤ% Chance to cast level 8 Wrath on Melee Attack +(16 to 18)% to Physical/Magic Spell Damage +(11 to 13)% to Physical/Magic Spell Damage +(6 to 8)% to Physical/Magic Spell Damage Dexterity Damage Bonus: (0.11 per Dexterity)%
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